My grandchildren are teaching me that sometimes the point of a game is just to enjoy playing. It's a simple concept that I keep having to relearn.
I noticed it the first time we played "Busytown," a board game based on Richard Scarry illustrations. The children had chosen it as a Christmas gift for Pa because we had no preschooler board games and this looked like one we all could enjoy.
The first time we played, I spent a lot of time getting them focused, explaining rules, helping them use the spinner, etc. Later I mentioned to their mom that they hadn't seemed interested in doing the "search for clues" part of the game. "Not surprising," she said cheerfully. "They can get overwhelmed. If they're not interested in something we just skip that part for a while." In other words, let them explore the game at their own pace. Keep it fun and they'll be back for more. That was good advice. An especially nice thing about this game is that all the players are a team and everybody wins together. So if one kid prefers not to look too hard for clues and another would rather not spin for regular turns, we can each contribute what we like or what we're good at and still make a game of it.
(When I was 14 or so, my sister and I had a sleepover with some family friends. Their parents played Canasta with us. When I made a mistake in melding, the dad said no, I couldn't pick my cards back up. I had to leave them on the table and other players could use them. It was a harsh lesson in "rules are rules," but probably a timely one. Augie and Vi know that rules are absolute when it comes to crossing the street, but they can wait a while to learn that about board games.)
A while back we let the kids start playing a few games on our iPads. There's a little game called Snood that involves aiming at targets that get increasingly tricky. Eventually, if you've taken too many shots without reaching your goal, all the brightly colored little faces turn to skulls. For a long time Augie thought that meant he'd won. Now they're both getting quite good at it and they've even learned to bank shots off the sides--good use of geometry, no?
Something similar happened with Angry Birds. Both kids quickly learned to maneuver the virtual slingshot to vary the angle of attack--geometry and strategy in action. And both learned the special powers of the different birds that volunteer as slingshot fodder. Touch one while it's in flight and it speeds up, touch another and it splits into three identical birds. Two birds explode on contact with their targets, but to ViMae's delight you can blow them up with a touch of your finger. I used to say, "But you didn't knock anything down." Finally I've learned to laugh and enjoy her way of having fun.
It occurs to me that this lesson might have come in handy while I was working. Loosen the rules and make new discoveries. Find a way to get the job done but still enjoy the process. Construct projects in such a way that the whole team wins through cooperation. With any luck, Augie and Vi can use these ideas in their own lifetimes, and well before they become grandparents!