My grandchildren are teaching me that sometimes the point of a game is just to enjoy playing. It's a simple concept that I keep having to relearn.
The first time we played, I spent a lot of time getting them focused, explaining rules, helping them use the spinner, etc. Later I mentioned to their mom that they hadn't seemed interested in doing the "search for clues" part of the game. "Not surprising," she said cheerfully. "They can get overwhelmed. If they're not interested in something we just skip that part for a while." In other words, let them explore the game at their own pace. Keep it fun and they'll be back for more. That was good advice. An especially nice thing about this game is that all the players are a team and everybody wins together. So if one kid prefers not to look too hard for clues and another would rather not spin for regular turns, we can each contribute what we like or what we're good at and still make a game of it.
(When I was 14 or so, my sister and I had a sleepover with some family friends. Their parents played Canasta with us. When I made a mistake in melding, the dad said no, I couldn't pick my cards back up. I had to leave them on the table and other players could use them. It was a harsh lesson in "rules are rules," but probably a timely one. Augie and Vi know that rules are absolute when it comes to crossing the street, but they can wait a while to learn that about board games.)
It occurs to me that this lesson might have come in handy while I was working. Loosen the rules and make new discoveries. Find a way to get the job done but still enjoy the process. Construct projects in such a way that the whole team wins through cooperation. With any luck, Augie and Vi can use these ideas in their own lifetimes, and well before they become grandparents!